Knowledge, skills and understanding
Solving numerical problems
KS2.Ma2.4 – Pupils should be taught to:
KS2.Ma2.4.e – Read and plot coordinates in the first quadrant, then in all four quadrants [for example, plot the vertices of a rectangle, or a graph of the multiples of 3].
Samples: Grid reference to identify location. Cartesian coordinate system: Activity 1.
Location and transformation
ACMMG065 – Create and interpret simple grid maps to show position and pathways
Samples: Grid reference to identify location. Using simple coordinates to complete a puzzle. Position Problem Solving.
Location and transformation
ACMMG090 – Use simple scales, legends and directions to interpret information contained in basic maps
Samples: Grid reference to identify location. Using simple coordinates to complete a puzzle. Position Problem Solving.
Location and transformation
ACMMG113 – Use a grid reference system to describe locations. Describe routes using landmarks and directional language
Samples: Cartesian coordinate system: Activity 1. Grid reference to identify location.
4.GM.5 – Describe personal locations and give directions, using simple maps.
Samples: Grid reference to identify location. Using simple coordinates to complete a puzzle. Position Problem Solving.
5.GM.6 – Describe locations and give directions, using grid references and points of the compass.
Samples: Grid reference to identify location. Using simple coordinates to complete a puzzle. Position Problem Solving.
Mathematics
5.OA.3 – Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule “Add 3” and the starting number 0, and given the rule “Add 6” and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.
Samples: Cartesian coordinate system: Activity 1. Grid reference to identify location. Multiplication and patterns.
Mathematics
5.G.2 – Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.
Samples: Grid reference to identify location. Cartesian coordinate system: Activity 1.